Files
NightAlert/ThirdParty/SocketIoClientDotNet/Src/SocketIoClientDotNet.net45/Client/Manager_net35.cs

563 lines
16 KiB
C#

using Quobject.EngineIoClientDotNet.ComponentEmitter;
using Quobject.EngineIoClientDotNet.Modules;
using Quobject.EngineIoClientDotNet.Thread;
using System;
using System.Collections.Generic;
using System.Text;
namespace Quobject.SocketIoClientDotNet.Client
{
public class Manager : Emitter
{
public enum ReadyStateEnum
{
OPENING,
OPEN,
CLOSED
}
public static readonly string EVENT_OPEN = "open";
public static readonly string EVENT_CLOSE = "close";
public static readonly string EVENT_PACKET = "packet";
public static readonly string EVENT_ERROR = "error";
public static readonly string EVENT_CONNECT_ERROR = "connect_error";
public static readonly string EVENT_CONNECT_TIMEOUT = "connect_timeout";
public static readonly string EVENT_RECONNECT = "reconnect";
public static readonly string EVENT_RECONNECT_ERROR = "reconnect_error";
public static readonly string EVENT_RECONNECT_FAILED = "reconnect_failed";
public static readonly string EVENT_RECONNECT_ATTEMPT = "reconnect_attempt";
public static readonly string EVENT_RECONNECTING = "reconnecting";
/*package*/
public ReadyStateEnum ReadyState = ReadyStateEnum.CLOSED;
private bool _reconnection;
private bool SkipReconnect;
private bool Reconnecting;
private bool Encoding;
private bool OpenReconnect;
private int _reconnectionAttempts;
private long _reconnectionDelay;
private long _reconnectionDelayMax;
private long _timeout;
private int Connected;
private int Attempts;
private Uri Uri;
private List<Parser.Packet> PacketBuffer;
private Queue<On.IHandle> Subs;
private Quobject.EngineIoClientDotNet.Client.Socket.Options Opts;
private bool AutoConnect;
/*package*/
public Quobject.EngineIoClientDotNet.Client.Socket EngineSocket;
private Parser.Parser.Encoder Encoder;
private Parser.Parser.Decoder Decoder;
/**
* This ConcurrentDictionary can be accessed from outside of EventThread.
*/
private System.Collections.Concurrent.ConcurrentDictionary<string, Socket> Nsps;
public Manager() : this(null, null)
{
}
public Manager(Uri uri) : this(uri, null)
{
}
public Manager(Options opts) : this(null, opts)
{
}
public Manager(Uri uri, Options opts)
{
if (opts == null)
{
opts = new Options();
}
if (opts.Path == null)
{
opts.Path = "/socket.io";
}
this.Opts = opts;
this.Nsps = new System.Collections.Concurrent.ConcurrentDictionary<string, Socket>();
this.Subs = new Queue<On.IHandle>();
this.Reconnection(opts.Reconnection);
this.ReconnectionAttempts(opts.ReconnectionAttempts != 0 ? opts.ReconnectionAttempts : int.MaxValue);
this.ReconnectionDelay(opts.ReconnectionDelay != 0 ? opts.ReconnectionDelay : 1000);
this.ReconnectionDelayMax(opts.ReconnectionDelayMax != 0 ? opts.ReconnectionDelayMax : 5000);
this.Timeout(opts.Timeout < 0 ? 20000 : opts.Timeout);
this.ReadyState = ReadyStateEnum.CLOSED;
this.Uri = uri;
this.Connected = 0;
this.Attempts = 0;
this.Encoding = false;
this.PacketBuffer = new List<Parser.Packet>();
this.Encoder = new Parser.Parser.Encoder();
this.Decoder = new Parser.Parser.Decoder();
this.AutoConnect = opts.AutoConnect;
if (AutoConnect)
{
Open();
}
}
private void EmitAll(string eventString, params object[] args)
{
Emit(eventString, args);
foreach (var socket in Nsps.Values)
{
socket.Emit(eventString, args);
}
}
public bool Reconnection()
{
return _reconnection;
}
private Manager Reconnection(bool v)
{
_reconnection = v;
return this;
}
public int ReconnectionAttempts()
{
return _reconnectionAttempts;
}
private Manager ReconnectionAttempts(int v)
{
_reconnectionAttempts = v;
return this;
}
public long ReconnectionDelay()
{
return _reconnectionDelay;
}
private Manager ReconnectionDelay(long v)
{
_reconnectionDelay = v;
return this;
}
public long ReconnectionDelayMax()
{
return _reconnectionDelayMax;
}
private Manager ReconnectionDelayMax(long v)
{
_reconnectionDelayMax = v;
return this;
}
public long Timeout()
{
return _timeout;
}
private Manager Timeout(long v)
{
_timeout = v;
return this;
}
private void MaybeReconnectOnOpen()
{
if (!this.OpenReconnect && !this.Reconnecting && this._reconnection)
{
this.OpenReconnect = true;
this.Reconnect();
}
}
public Manager Open()
{
return Open(null);
}
private Manager Open(IOpenCallback fn)
{
var log = LogManager.GetLogger(Global.CallerName());
log.Info(string.Format("readyState {0}", ReadyState));
if (ReadyState == ReadyStateEnum.OPEN)
{
return this;
}
log.Info(string.Format("opening {0}", Uri));
EngineSocket = new Engine(Uri, Opts);
Quobject.EngineIoClientDotNet.Client.Socket socket = EngineSocket;
ReadyState = ReadyStateEnum.OPENING;
var openSub = SocketIoClientDotNet.Client.On.Create(socket, Engine.EVENT_OPEN, new ListenerImpl(() =>
{
OnOpen();
if (fn != null)
{
fn.Call(null);
}
}));
var errorSub = Client.On.Create(socket, Engine.EVENT_ERROR, new ListenerImpl((data) =>
{
log.Info("connect_error");
Cleanup();
ReadyState = ReadyStateEnum.CLOSED;
EmitAll(EVENT_CONNECT_ERROR, data);
if (fn != null)
{
var err = new SocketIOException("Connection error", data is Exception ? (Exception) data : null);
fn.Call(err);
}
MaybeReconnectOnOpen();
}));
if (_timeout >= 0)
{
var timeout = (int) _timeout;
log.Info(string.Format("connection attempt will timeout after {0}", timeout));
var timer = EasyTimer.SetTimeout(() =>
{
var log2 = LogManager.GetLogger(Global.CallerName());
log2.Info("Manager Open start");
log2.Info(string.Format("connect attempt timed out after {0}", timeout));
openSub.Destroy();
socket.Close();
socket.Emit(Engine.EVENT_ERROR, new SocketIOException("timeout"));
EmitAll(EVENT_CONNECT_TIMEOUT, timeout);
log2.Info("Manager Open finish");
}, timeout);
lock (Subs)
{
Subs.Enqueue(new On.ActionHandleImpl(timer.Stop));
}
}
lock (Subs)
{
Subs.Enqueue(openSub);
Subs.Enqueue(errorSub);
}
EngineSocket.Open();
return this;
}
private void OnOpen()
{
var log = LogManager.GetLogger(Global.CallerName());
log.Info("open");
Cleanup();
ReadyState = ReadyStateEnum.OPEN;
Emit(EVENT_OPEN);
var socket = EngineSocket;
var sub = Client.On.Create(socket, Engine.EVENT_DATA, new ListenerImpl((data) =>
{
if (data is string)
{
OnData((string)data);
}
else if (data is byte[])
{
Ondata((byte[])data);
}
}));
lock (Subs)
{
Subs.Enqueue(sub);
}
sub = Client.On.Create(this.Decoder, Parser.Parser.Decoder.EVENT_DECODED, new ListenerImpl((data) =>
{
OnDecoded((Parser.Packet)data);
}));
lock (Subs)
{
Subs.Enqueue(sub);
}
sub = Client.On.Create(socket, Engine.EVENT_ERROR, new ListenerImpl((data) =>
{
OnError((Exception) data);
}));
lock (Subs)
{
Subs.Enqueue(sub);
}
sub = Client.On.Create(socket, Engine.EVENT_CLOSE, new ListenerImpl((data) =>
{
OnClose((string) data);
}));
lock (Subs)
{
Subs.Enqueue(sub);
}
}
private void OnData(string data)
{
this.Decoder.Add(data);
}
private void Ondata(byte[] data)
{
this.Decoder.Add(data);
}
private void OnDecoded(Parser.Packet packet)
{
this.Emit(EVENT_PACKET, packet);
}
private void OnError(Exception err)
{
var log = LogManager.GetLogger(Global.CallerName());
log.Error("error", err);
this.EmitAll(EVENT_ERROR, err);
}
public Socket Socket(string nsp)
{
if (Nsps.ContainsKey(nsp))
{
return Nsps[nsp];
}
var socket = new Socket(this,nsp);
Nsps.TryAdd(nsp, socket);
socket.On(Client.Socket.EVENT_CONNECT, new ListenerImpl(() =>
{
Connected++;
}));
return socket;
}
internal void Destroy(Socket socket)
{
--Connected;
if (Connected == 0)
{
Close();
}
}
internal void Packet(Parser.Packet packet)
{
var log = LogManager.GetLogger(Global.CallerName());
log.Info(string.Format("writing packet {0}", packet));
if (!Encoding)
{
Encoding = true;
Encoder.Encode(packet, new Parser.Parser.Encoder.CallbackImp((data) =>
{
var encodedPackets = (object[]) data;
foreach (var packet1 in encodedPackets)
{
if (packet1 is string)
{
EngineSocket.Write((string) packet1);
}
else if (packet1 is byte[])
{
EngineSocket.Write((byte[]) packet1);
}
}
Encoding = false;
ProcessPacketQueue();
}));
}
else
{
PacketBuffer.Add(packet);
}
}
private void ProcessPacketQueue()
{
if (this.PacketBuffer.Count > 0 && !this.Encoding)
{
Parser.Packet pack = this.PacketBuffer[0];
PacketBuffer.Remove(pack);
this.Packet(pack);
}
}
private void Cleanup()
{
lock (Subs)
{
foreach (var sub in Subs)
{
sub.Destroy();
}
Subs.Clear();
}
}
public void Close()
{
this.SkipReconnect = true;
this.EngineSocket.Close();
}
private void OnClose(string reason)
{
var log = LogManager.GetLogger(Global.CallerName());
log.Info("start");
Cleanup();
ReadyState = ReadyStateEnum.CLOSED;
Emit(EVENT_CLOSE, reason);
if (_reconnection && !SkipReconnect)
{
Reconnect();
}
}
private void Reconnect()
{
var log = LogManager.GetLogger(Global.CallerName());
if (Reconnecting)
{
return;
}
Attempts++;
if (Attempts > _reconnectionAttempts)
{
log.Info("reconnect failed");
EmitAll(EVENT_RECONNECT_FAILED);
Reconnecting = false;
}
else
{
var delay = Attempts*ReconnectionDelay();
delay = Math.Min(delay, ReconnectionDelayMax());
log.Info(string.Format("will wait {0}ms before reconnect attempt", delay));
Reconnecting = true;
var timer = EasyTimer.SetTimeout(() =>
{
var log2 = LogManager.GetLogger(Global.CallerName());
log2.Info("EasyTimer Reconnect start");
log2.Info(string.Format("attempting reconnect"));
EmitAll(EVENT_RECONNECT_ATTEMPT, Attempts);
EmitAll(EVENT_RECONNECTING, Attempts);
Open(new OpenCallbackImp((err) =>
{
if (err != null)
{
log.Error("reconnect attempt error", (Exception) err);
Reconnecting = false;
Reconnect();
EmitAll(EVENT_RECONNECT_ERROR, (Exception) err);
}
else
{
log.Info("reconnect success");
OnReconnect();
}
}));
log2.Info("EasyTimer Reconnect finish");
}, (int)delay);
lock (Subs){
Subs.Enqueue(new On.ActionHandleImpl(timer.Stop));
}
}
}
private void OnReconnect()
{
int attempts = this.Attempts;
this.Attempts = 0;
this.Reconnecting = false;
this.EmitAll(EVENT_RECONNECT, attempts);
}
public interface IOpenCallback
{
void Call(Exception err);
}
public class OpenCallbackImp : IOpenCallback
{
private Action<object> Fn;
public OpenCallbackImp(Action<object> fn)
{
Fn = fn;
}
public void Call(Exception err)
{
Fn(err);
}
}
}
public class Engine : Quobject.EngineIoClientDotNet.Client.Socket
{
public Engine(Uri uri, Options opts) : base(uri, opts)
{
}
}
public class Options : Quobject.EngineIoClientDotNet.Client.Socket.Options
{
public bool Reconnection = true;
public int ReconnectionAttempts;
public long ReconnectionDelay;
public long ReconnectionDelayMax;
public long Timeout = -1;
public bool AutoConnect = true;
public bool DisablePing = false;
}
}