Added NightAlert project for travel kit
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ThirdParty/SocketIoClientDotNet/DETAILS.md
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ThirdParty/SocketIoClientDotNet/DETAILS.md
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# Socket.IO .NET
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Socket.IO enables real-time bidirectional event-based communication.
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It works on every platform, browser or device, focusing equally on reliability and speed.
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* **Real-time analytics**
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Push data to clients that gets represented as real-time counters, charts or logs.
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* **Instant messaging and chat**
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Socket.IO's "Hello world" is a chat app in just a few lines of code.
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* **Binary streaming**
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Starting in 1.0, it's possible to send any blob back and forth: image, audio, video.
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* **Document collaboration**
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Allow users to concurrently edit a document and see each other's changes.
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> **USED BY EVERYONE**
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> From Microsoft Office, Yammer, Zendesk, Trello... to hackathon winners and little startups.
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> **IMMENSELY POWERFUL, YET EASY TO USE**
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> Our getting started guide will show you how to create lots of amazing applications in fewer
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> than 200 lines of code.
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## Connect to Server
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Connecting to a Socket.IO server is just two lines:
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// connect to a Socket.IO server
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socket = IO.Socket("http://chat.socket.io/");
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socket.Connect();
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// disconnect from the server
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socket.Close();
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## Subscribe to Events
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Listening for messages from the server is easy,all we need to do is
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attach a delegate to the event name using the `On` method.
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The `data` received from the http://chat.socket.io/ server is a `JToken` value:
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// whenever the server emits "login", print the login message
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socket.On("login", data => {
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connected = true;
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// get the json data from the server message
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var jobject = data as JToken;
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// get the number of users
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var numUsers = jobject.Value<int>("numUsers");
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// display the welcome message...
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});
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// whenever the server emits "new message", update the chat body
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socket.On("new message", data => {
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// get the json data from the server message
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var jobject = data as JToken;
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// get the message data values
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var username = jobject.Value<string>("username");
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var message = jobject.Value<string>("message");
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// display message...
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});
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## Send a Message
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Sending a message to the server is just a single line of code that makes use of the
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`Emit` method:
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// we can send messages to the server
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socket.Emit("add user", "username");
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if (connected) {
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socket.Emit("new message", "This is a message from Xamarin.Android...");
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}
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// or we can just send events
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socket.Emit("typing");
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// cancel that typing event
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socket.Emit("stop typing");
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