Added NightAlert project for travel kit

This commit is contained in:
2021-06-10 14:39:06 -04:00
commit d38d9e3b7e
308 changed files with 35922 additions and 0 deletions

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namespace Quobject.EngineIoClientDotNet.Parser
{
internal class Buffer
{
private Buffer()
{
}
public static byte[] Concat(byte[][] list)
{
int length = 0;
foreach (var buf in list)
{
length += buf.Length;
}
return Concat(list, length);
}
public static byte[] Concat(byte[][] list, int length)
{
if (list.Length == 0)
{
return new byte[0];
}
if (list.Length == 1)
{
return list[0];
}
ByteBuffer buffer = ByteBuffer.Allocate(length);
foreach (var buf in list)
{
buffer.Put(buf);
}
return buffer.Array();
}
}
}

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using System;
using System.IO;
namespace Quobject.EngineIoClientDotNet.Parser
{
public class ByteBuffer
{
private readonly MemoryStream _memoryStream;
private long _limit = 0;
public ByteBuffer(int length)
{
this._memoryStream = new MemoryStream();
_memoryStream.SetLength(length);
_memoryStream.Capacity = length;
_limit = length;
}
public static ByteBuffer Allocate(int length)
{
return new ByteBuffer(length);
}
internal void Put(byte[] buf)
{
_memoryStream.Write(buf,0,buf.Length);
}
internal byte[] Array()
{
return _memoryStream.ToArray();
}
internal static ByteBuffer Wrap(byte[] data)
{
var result = new ByteBuffer(data.Length);
result.Put(data);
return result;
}
/// <summary>
/// A buffer's capacity is the number of elements it contains. The capacity of a
/// buffer is never negative and never changes.
/// </summary>
public int Capacity
{
get { return _memoryStream.Capacity; }
}
/// <summary>
/// Absolute get method. Reads the byte at the given index.
/// </summary>
/// <param name="index">The index from which the byte will be read</param>
/// <returns>The byte at the given index</returns>
internal byte Get(long index)
{
if (index > Capacity)
{
throw new IndexOutOfRangeException();
}
_memoryStream.Position = index;
return (byte) _memoryStream.ReadByte();
}
/// <summary>
/// Relative bulk get method.
///
/// This method transfers bytes from this buffer into the given destination array. If there are fewer bytes
/// remaining in the buffer than are required to satisfy the request, that is, if length > remaining(), then
/// no bytes are transferred and a BufferUnderflowException is thrown.
///
/// Otherwise, this method copies length bytes from this buffer into the given array, starting at the current
/// position of this buffer and at the given offset in the array. The position of this buffer is then
/// incremented by length.
///
/// In other words, an invocation of this method of the form src.get(dst, off, len) has exactly the same effect as the loop
/// <code>
/// for (int i = off; i &lt; off + len; i++)
/// dst[i] = src.get();
/// </code>
/// except that it first checks that there are sufficient bytes in this buffer and it is potentially much more efficient.
/// </summary>
/// <param name="dst"></param>
/// <param name="offset"></param>
/// <param name="length"></param>
/// <returns>This buffer</returns>
internal ByteBuffer Get(byte[] dst, int offset, int length)
{
_memoryStream.Read(dst, offset, length);
return this;
}
/// <summary>
/// Relative bulk get method.
///
/// This method transfers bytes from this buffer into the given destination array.
/// An invocation of this method of the form src.get(a) behaves in exactly the same
/// way as the invocation src.get(a, 0, a.length)
/// </summary>
/// <param name="dst"></param>
/// <returns>This buffer</returns>
internal ByteBuffer Get(byte[] dst)
{
return Get(dst, 0, dst.Length);
}
/// <summary>
/// Sets this buffer's position. If the mark is defined and larger than the new
/// position then it is discarded.
/// </summary>
/// <param name="newPosition">The new position value; must be non-negative and no larger than the current limit</param>
internal void Position(long newPosition)
{
_memoryStream.Position = newPosition;
}
/// <summary>
/// Sets this buffer's limit. If the position is larger than the new limit then it is set to the new limit.
/// If the mark is defined and larger than the new limit then it is discarded.
///
/// A buffer's limit is the index of the first element that should not be read or written. A buffer's limit is never negative and is never greater than its capacity.
/// </summary>
/// <param name="newLimit">The new limit value; must be non-negative and no larger than this buffer's capacity</param>
internal void Limit(long newLimit)
{
_limit = newLimit;
if (_memoryStream.Position > newLimit)
{
_memoryStream.Position = newLimit;
}
}
/// <summary>
/// Returns the number of elements between the current position and the limit.
/// </summary>
/// <returns>The number of elements remaining in this buffer</returns>
internal long Remaining()
{
return (_limit - _memoryStream.Position);
}
/// <summary>
/// Clears this buffer. The position is set to zero, the limit is set to the capacity, and the mark is discarded.
///
/// This method does not actually erase the data in the buffer, but it is named as if
/// it did because it will most often be used in situations in which that might as well be the case.
/// </summary>
internal void Clear()
{
Position(0);
Limit(Capacity);
}
}
}

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namespace Quobject.EngineIoClientDotNet.Parser
{
public interface IDecodePayloadCallback
{
bool Call(Packet packet, int index, int total);
}
}

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namespace Quobject.EngineIoClientDotNet.Parser
{
public interface IEncodeCallback
{
void Call(object data);
}
}

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using Quobject.EngineIoClientDotNet.Modules;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Quobject.EngineIoClientDotNet.Parser
{
/// <remarks>
/// Packet type which is ported from the JavaScript module.
/// This is the JavaScript parser for the engine.io protocol encoding,
/// shared by both engine.io-client and engine.io.
/// <see href="https://github.com/Automattic/engine.io-parser">https://github.com/Automattic/engine.io-parser</see>
/// </remarks>
public class Packet
{
public static readonly string OPEN = "open";
public static readonly string CLOSE = "close";
public static readonly string PING = "ping";
public static readonly string PONG = "pong";
public static readonly string UPGRADE = "upgrade";
public static readonly string MESSAGE = "message";
public static readonly string NOOP = "noop";
public static readonly string ERROR = "error";
private static readonly int MAX_INT_CHAR_LENGTH = int.MaxValue.ToString().Length;
//TODO: suport binary?
private bool SupportsBinary = false;
private static readonly Dictionary<string, byte> _packets = new Dictionary<string, byte>()
{
{Packet.OPEN, 0},
{Packet.CLOSE, 1},
{Packet.PING, 2},
{Packet.PONG, 3},
{Packet.MESSAGE, 4},
{Packet.UPGRADE, 5},
{Packet.NOOP, 6}
};
private static readonly Dictionary<byte, string> _packetsList = new Dictionary<byte, string>();
static Packet()
{
foreach (var entry in _packets)
{
_packetsList.Add(entry.Value,entry.Key);
}
}
private static readonly Packet _err = new Packet(Packet.ERROR,"parser error");
public string Type { get; set; }
public object Data { get; set; }
public Packet(string type, object data)
{
this.Type = type;
this.Data = data;
}
public Packet(string type)
{
this.Type = type;
this.Data = null;
}
internal void Encode(IEncodeCallback callback,bool utf8encode = false)
{
if ( Data is byte[])
{
if (!SupportsBinary)
{
EncodeBase64Packet(callback);
return;
}
EncodeByteArray(callback);
return;
}
var encodedStringBuilder = new StringBuilder();
encodedStringBuilder.Append(_packets[Type]);
if (Data != null)
{
encodedStringBuilder.Append( utf8encode ? UTF8.Encode((string) Data): (string)Data);
}
callback.Call(encodedStringBuilder.ToString());
}
private void EncodeBase64Packet(IEncodeCallback callback)
{
var byteData = Data as byte[];
if (byteData != null)
{
var result = new StringBuilder();
result.Append("b");
result.Append(_packets[Type]);
result.Append(Convert.ToBase64String(byteData));
callback.Call(result.ToString());
return;
}
throw new Exception("byteData == null");
}
private void EncodeByteArray(IEncodeCallback callback)
{
var byteData = Data as byte[];
if (byteData != null)
{
var resultArray = new byte[1 + byteData.Length];
resultArray[0] = _packets[Type];
Array.Copy(byteData, 0, resultArray, 1, byteData.Length);
callback.Call(resultArray);
return;
}
throw new Exception("byteData == null");
}
internal static Packet DecodePacket(string data, bool utf8decode = false)
{
if (data.StartsWith("b"))
{
return DecodeBase64Packet(data.Substring(1));
}
int type;
var s = data.Substring(0, 1);
if (!int.TryParse(s, out type))
{
type = -1;
}
if (utf8decode)
{
try
{
data = UTF8.Decode(data);
}
catch (Exception)
{
return _err;
}
}
if (type < 0 || type >= _packetsList.Count)
{
return _err;
}
if (data.Length > 1)
{
return new Packet(_packetsList[(byte) type], data.Substring(1));
}
return new Packet(_packetsList[(byte) type], null);
}
private static Packet DecodeBase64Packet(string msg)
{
int type;
var s = msg.Substring(0, 1);
if (!int.TryParse(s, out type))
{
type = -1;
}
if (type < 0 || type >= _packetsList.Count)
{
return _err;
}
msg = msg.Substring(1);
byte[] decodedFromBase64 = Convert.FromBase64String(msg);
return new Packet(_packetsList[(byte)type], decodedFromBase64);
}
internal static Packet DecodePacket(byte[] data)
{
int type = data[0];
var byteArray = new byte[data.Length - 1];
Array.Copy(data,1,byteArray,0, byteArray.Length);
return new Packet(_packetsList[(byte)type], byteArray);
}
internal static void EncodePayload(Packet[] packets, IEncodeCallback callback)
{
if (packets.Length == 0)
{
callback.Call(new byte[0]);
return;
}
var results = new List<byte[]>(packets.Length);
var encodePayloadCallback = new EncodePayloadCallback(results);
foreach (var packet in packets)
{
packet.Encode(encodePayloadCallback, true);
}
callback.Call(Buffer.Concat(results.ToArray()));//new byte[results.Count][]
}
/// <summary>
/// Decodes data when a payload is maybe expected.
/// </summary>
/// <param name="data"></param>
/// <param name="callback"></param>
public static void DecodePayload(string data, IDecodePayloadCallback callback)
{
if (String.IsNullOrEmpty(data))
{
callback.Call(_err, 0, 1);
return;
}
var length = new StringBuilder();
for (int i = 0, l = data.Length; i < l; i++)
{
var chr = Convert.ToChar(data.Substring(i, 1));
if (chr != ':')
{
length.Append(chr);
}
else
{
int n;
if (!int.TryParse(length.ToString(), out n))
{
callback.Call(_err, 0, 1);
return;
}
string msg;
try
{
msg = data.Substring(i + 1, n);
}
catch (ArgumentOutOfRangeException)
{
callback.Call(_err, 0, 1);
return;
}
if (msg.Length != 0)
{
Packet packet = DecodePacket(msg, true);
if (_err.Type == packet.Type && _err.Data == packet.Data)
{
callback.Call(_err, 0, 1);
return;
}
bool ret = callback.Call(packet, i + n, l);
if (!ret)
{
return;
}
}
i += n;
length = new StringBuilder();
}
}
if (length.Length > 0)
{
callback.Call(_err, 0, 1);
}
}
/// <summary>
/// Decodes data when a payload is maybe expected.
/// </summary>
/// <param name="data"></param>
/// <param name="callback"></param>
public static void DecodePayload(byte[] data, IDecodePayloadCallback callback)
{
var bufferTail = ByteBuffer.Wrap(data);
var buffers = new List<object>();
int bufferTail_offset = 0;
while (bufferTail.Capacity - bufferTail_offset > 0)
{
var strLen = new StringBuilder();
var isString = (bufferTail.Get(0 + bufferTail_offset) & 0xFF) == 0;
var numberTooLong = false;
for (int i = 1;; i++)
{
int b = bufferTail.Get(i + bufferTail_offset) & 0xFF;
if (b == 255)
{
break;
}
// support only integer
if (strLen.Length > MAX_INT_CHAR_LENGTH)
{
numberTooLong = true;
break;
}
strLen.Append(b);
}
if (numberTooLong)
{
callback.Call(_err, 0, 1);
return;
}
bufferTail_offset += strLen.Length + 1;
int msgLength = int.Parse(strLen.ToString());
bufferTail.Position(1 + bufferTail_offset);
bufferTail.Limit(msgLength + 1 + bufferTail_offset);
var msg = new byte[bufferTail.Remaining()];
bufferTail.Get(msg, 0, msg.Length);
if (isString)
{
buffers.Add(ByteArrayToString(msg));
}
else
{
buffers.Add(msg);
}
bufferTail.Clear();
bufferTail.Position(msgLength + 1 + bufferTail_offset);
bufferTail_offset += msgLength + 1;
}
var total = buffers.Count;
for (int i = 0; i < total; i++)
{
var buffer = buffers[i];
if (buffer is string)
{
callback.Call(DecodePacket((string) buffer, true), i, total);
}
else if (buffer is byte[])
{
callback.Call(DecodePacket((byte[])buffer), i, total);
}
}
}
internal static byte[] StringToByteArray(string str)
{
int len = str.Length;
var bytes = new byte[len];
for (int i = 0; i < len; i++)
{
bytes[i] = (byte)str[i];
}
return bytes;
}
internal static string ByteArrayToString(byte[] bytes)
{
//return Encoding.ASCII.GetString(bytes);
//http://stackoverflow.com/questions/7750850/encoding-ascii-getstring-in-windows-phone-platform
return string.Concat(bytes.Select(b => b <= 0x7f ? (char)b : '?'));
}
private class EncodePayloadCallback : IEncodeCallback
{
private readonly List<byte[]> _results;
public EncodePayloadCallback(List<byte[]> results)
{
this._results = results;
}
public void Call(object data)
{
if (data is string)
{
var packet = (string) data;
var encodingLength = packet.Length.ToString();
var sizeBuffer = new byte[encodingLength.Length + 2];
sizeBuffer[0] = (byte) 0; // is a string
for (var i = 0; i < encodingLength.Length; i++)
{
sizeBuffer[i + 1] = byte.Parse(encodingLength.Substring(i,1));
}
sizeBuffer[sizeBuffer.Length - 1] = (byte) 255;
_results.Add(Buffer.Concat(new byte[][] { sizeBuffer, StringToByteArray(packet) }));
return;
}
var packet1 = (byte[]) data;
var encodingLength1 = packet1.Length.ToString();
var sizeBuffer1 = new byte[encodingLength1.Length + 2];
sizeBuffer1[0] = (byte)1; // is binary
for (var i = 0; i < encodingLength1.Length; i++)
{
sizeBuffer1[i + 1] = byte.Parse(encodingLength1.Substring(i, 1));
}
sizeBuffer1[sizeBuffer1.Length - 1] = (byte)255;
_results.Add(Buffer.Concat(new byte[][] { sizeBuffer1, packet1 }));
}
}
}
}

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using Quobject.EngineIoClientDotNet.Modules;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Quobject.EngineIoClientDotNet.Parser
{
/// <remarks>
/// Packet type which is ported from the JavaScript module.
/// This is the JavaScript parser for the engine.io protocol encoding,
/// shared by both engine.io-client and engine.io.
/// <see href="https://github.com/Automattic/engine.io-parser">https://github.com/Automattic/engine.io-parser</see>
/// </remarks>
public class Packet
{
public static readonly string OPEN = "open";
public static readonly string CLOSE = "close";
public static readonly string PING = "ping";
public static readonly string PONG = "pong";
public static readonly string UPGRADE = "upgrade";
public static readonly string MESSAGE = "message";
public static readonly string NOOP = "noop";
public static readonly string ERROR = "error";
private static readonly int MAX_INT_CHAR_LENGTH = int.MaxValue.ToString().Length;
//TODO: suport binary?
private bool SupportsBinary = false;
private static readonly Dictionary<string, byte> _packets = new Dictionary<string, byte>()
{
{Packet.OPEN, 0},
{Packet.CLOSE, 1},
{Packet.PING, 2},
{Packet.PONG, 3},
{Packet.MESSAGE, 4},
{Packet.UPGRADE, 5},
{Packet.NOOP, 6}
};
private static readonly Dictionary<byte, string> _packetsList = new Dictionary<byte, string>();
static Packet()
{
foreach (var entry in _packets)
{
_packetsList.Add(entry.Value,entry.Key);
}
}
private static readonly Packet _err = new Packet(Packet.ERROR,"parser error");
public string Type { get; set; }
public object Data { get; set; }
public Packet(string type, object data)
{
this.Type = type;
this.Data = data;
}
public Packet(string type)
{
this.Type = type;
this.Data = null;
}
internal void Encode(IEncodeCallback callback,bool utf8encode = false)
{
if ( Data is byte[])
{
if (!SupportsBinary)
{
EncodeBase64Packet(callback);
return;
}
EncodeByteArray(callback);
return;
}
var encodedStringBuilder = new StringBuilder();
encodedStringBuilder.Append(_packets[Type]);
if (Data != null)
{
encodedStringBuilder.Append( utf8encode ? UTF8.Encode((string) Data): (string)Data);
}
callback.Call(encodedStringBuilder.ToString());
}
private void EncodeBase64Packet(IEncodeCallback callback)
{
var byteData = Data as byte[];
if (byteData != null)
{
var result = new StringBuilder();
result.Append("b");
result.Append(_packets[Type]);
result.Append(Convert.ToBase64String(byteData));
callback.Call(result.ToString());
return;
}
throw new Exception("byteData == null");
}
private void EncodeByteArray(IEncodeCallback callback)
{
var byteData = Data as byte[];
if (byteData != null)
{
var resultArray = new byte[1 + byteData.Length];
resultArray[0] = _packets[Type];
Array.Copy(byteData, 0, resultArray, 1, byteData.Length);
callback.Call(resultArray);
return;
}
throw new Exception("byteData == null");
}
internal static Packet DecodePacket(string data, bool utf8decode = false)
{
if (data.StartsWith("b"))
{
return DecodeBase64Packet(data.Substring(1));
}
int type;
var s = data.Substring(0, 1);
if (!int.TryParse(s, out type))
{
type = -1;
}
if (utf8decode)
{
try
{
data = UTF8.Decode(data);
}
catch (Exception)
{
return _err;
}
}
if (type < 0 || type >= _packetsList.Count)
{
return _err;
}
if (data.Length > 1)
{
return new Packet(_packetsList[(byte) type], data.Substring(1));
}
return new Packet(_packetsList[(byte) type], null);
}
private static Packet DecodeBase64Packet(string msg)
{
int type;
var s = msg.Substring(0, 1);
if (!int.TryParse(s, out type))
{
type = -1;
}
if (type < 0 || type >= _packetsList.Count)
{
return _err;
}
msg = msg.Substring(1);
byte[] decodedFromBase64 = Convert.FromBase64String(msg);
return new Packet(_packetsList[(byte)type], decodedFromBase64);
}
internal static Packet DecodePacket(byte[] data)
{
int type = data[0];
var byteArray = new byte[data.Length - 1];
Array.Copy(data,1,byteArray,0, byteArray.Length);
return new Packet(_packetsList[(byte)type], byteArray);
}
internal static void EncodePayload(Packet[] packets, IEncodeCallback callback)
{
if (packets.Length == 0)
{
callback.Call(new byte[0]);
return;
}
var results = new List<byte[]>(packets.Length);
var encodePayloadCallback = new EncodePayloadCallback(results);
foreach (var packet in packets)
{
packet.Encode(encodePayloadCallback, true);
}
callback.Call(Buffer.Concat(results.ToArray()));//new byte[results.Count][]
}
/// <summary>
/// Decodes data when a payload is maybe expected.
/// </summary>
/// <param name="data"></param>
/// <param name="callback"></param>
public static void DecodePayload(string data, IDecodePayloadCallback callback)
{
if (String.IsNullOrEmpty(data))
{
callback.Call(_err, 0, 1);
return;
}
var length = new StringBuilder();
for (int i = 0, l = data.Length; i < l; i++)
{
var chr = Convert.ToChar(data.Substring(i, 1));
if (chr != ':')
{
length.Append(chr);
}
else
{
int n;
if (!int.TryParse(length.ToString(), out n))
{
callback.Call(_err, 0, 1);
return;
}
string msg;
try
{
msg = data.Substring(i + 1, n);
}
catch (ArgumentOutOfRangeException)
{
callback.Call(_err, 0, 1);
return;
}
if (msg.Length != 0)
{
Packet packet = DecodePacket(msg, true);
if (_err.Type == packet.Type && _err.Data == packet.Data)
{
callback.Call(_err, 0, 1);
return;
}
bool ret = callback.Call(packet, i + n, l);
if (!ret)
{
return;
}
}
i += n;
length = new StringBuilder();
}
}
if (length.Length > 0)
{
callback.Call(_err, 0, 1);
}
}
/// <summary>
/// Decodes data when a payload is maybe expected.
/// </summary>
/// <param name="data"></param>
/// <param name="callback"></param>
public static void DecodePayload(byte[] data, IDecodePayloadCallback callback)
{
var bufferTail = ByteBuffer.Wrap(data);
var buffers = new List<object>();
int bufferTail_offset = 0;
while (bufferTail.Capacity - bufferTail_offset > 0)
{
var strLen = new StringBuilder();
var isString = (bufferTail.Get(0 + bufferTail_offset) & 0xFF) == 0;
var numberTooLong = false;
for (int i = 1;; i++)
{
int b = bufferTail.Get(i + bufferTail_offset) & 0xFF;
if (b == 255)
{
break;
}
// support only integer
if (strLen.Length > MAX_INT_CHAR_LENGTH)
{
numberTooLong = true;
break;
}
strLen.Append(b);
}
if (numberTooLong)
{
callback.Call(_err, 0, 1);
return;
}
bufferTail_offset += strLen.Length + 1;
int msgLength = int.Parse(strLen.ToString());
bufferTail.Position(1 + bufferTail_offset);
bufferTail.Limit(msgLength + 1 + bufferTail_offset);
var msg = new byte[bufferTail.Remaining()];
bufferTail.Get(msg, 0, msg.Length);
if (isString)
{
buffers.Add(ByteArrayToString(msg));
}
else
{
buffers.Add(msg);
}
bufferTail.Clear();
bufferTail.Position(msgLength + 1 + bufferTail_offset);
bufferTail_offset += msgLength + 1;
}
var total = buffers.Count;
for (int i = 0; i < total; i++)
{
var buffer = buffers[i];
if (buffer is string)
{
callback.Call(DecodePacket((string) buffer, true), i, total);
}
else if (buffer is byte[])
{
callback.Call(DecodePacket((byte[])buffer), i, total);
}
}
}
internal static byte[] StringToByteArray(string str)
{
int len = str.Length;
var bytes = new byte[len];
for (int i = 0; i < len; i++)
{
bytes[i] = (byte)str[i];
}
return bytes;
}
internal static string ByteArrayToString(byte[] bytes)
{
//return Encoding.ASCII.GetString(bytes);
//http://stackoverflow.com/questions/7750850/encoding-ascii-getstring-in-windows-phone-platform
// return string.Concat(bytes.Select(b => b <= 0x7f ? (char)b : '?')); //.net 4.0 only
return string.Concat(
(bytes.Select(b => (b <= 0x7f ? (char) b : '?').ToString()))
.ToArray()
);
}
private class EncodePayloadCallback : IEncodeCallback
{
private readonly List<byte[]> _results;
public EncodePayloadCallback(List<byte[]> results)
{
this._results = results;
}
public void Call(object data)
{
if (data is string)
{
var packet = (string) data;
var encodingLength = packet.Length.ToString();
var sizeBuffer = new byte[encodingLength.Length + 2];
sizeBuffer[0] = (byte) 0; // is a string
for (var i = 0; i < encodingLength.Length; i++)
{
sizeBuffer[i + 1] = byte.Parse(encodingLength.Substring(i,1));
}
sizeBuffer[sizeBuffer.Length - 1] = (byte) 255;
_results.Add(Buffer.Concat(new byte[][] { sizeBuffer, StringToByteArray(packet) }));
return;
}
var packet1 = (byte[]) data;
var encodingLength1 = packet1.Length.ToString();
var sizeBuffer1 = new byte[encodingLength1.Length + 2];
sizeBuffer1[0] = (byte)1; // is binary
for (var i = 0; i < encodingLength1.Length; i++)
{
sizeBuffer1[i + 1] = byte.Parse(encodingLength1.Substring(i, 1));
}
sizeBuffer1[sizeBuffer1.Length - 1] = (byte)255;
_results.Add(Buffer.Concat(new byte[][] { sizeBuffer1, packet1 }));
}
}
}
}

View File

@@ -0,0 +1,51 @@

namespace Quobject.EngineIoClientDotNet.Parser
{
/// <remarks>
/// This is the JavaScript parser for the engine.io protocol encoding,
/// shared by both engine.io-client and engine.io.
/// <see href="https://github.com/Automattic/engine.io-parser">https://github.com/Automattic/engine.io-parser</see>
/// </remarks>
public class Parser
{
public static readonly int Protocol = 3;
private Parser()
{
}
public static void EncodePacket(Packet packet, IEncodeCallback callback)
{
packet.Encode(callback);
}
public static Packet DecodePacket(string data, bool utf8decode = false)
{
return Packet.DecodePacket(data, utf8decode);
}
public static Packet DecodePacket(byte[] data)
{
return Packet.DecodePacket(data);
}
public static void EncodePayload(Packet[] packets, IEncodeCallback callback)
{
Packet.EncodePayload(packets, callback);
}
public static void DecodePayload(string data, IDecodePayloadCallback callback)
{
Packet.DecodePayload(data, callback);
}
public static void DecodePayload(byte[] data, IDecodePayloadCallback callback)
{
Packet.DecodePayload(data, callback);
}
}
}